I clocked in another head drawing last Monday. I like it, but there is an important caveat: The near eye (the really good lookin' eye right there) was reworked by my instructor, Lucas Graciano. If you like fantasy illustration or representative art in general, his blog is well worth following.
Anyway, here is the result:
I think that I did an 85-90% good job of making the far eye look as good as the near eye, but there is still a visible skill gap (as there ought to be if you see his blog.) I recall when Lucas reworked the near eye he said two things:
1. Once you have a two value drawing completed, work an area (I had chosen the eye) to a complete value scale, from darkest to lightest.
1. Try and unify the darkest darks that you put into the eye. By connecting them, you give the drawing rhythm.
Anyway, back to Spectrum. We're in luck, it's Thanksgiving and I have time to catch you up on my progress (or lack thereof, lately.) Last I left you, I had found my thumbnail- it was a match made in heaven. Decent composition, a potentially good story that can be told in one image, my favorite animal, and potentially cool characters. Next I gathered a bunch of pictures from the internet of Klipspringers, african tribal masks and other garb, and kopje habitat. I also decided that I would try my hand at "maquette" making. I realized that I wouldn't be able to draw a klipspringer jumping from the angle that I chose, with the lighting I chose, so I decided to make a sculpture. Off to the zoo!
I spent two hours shooting photos and making sketches of the Klipspringers at the San Diego Zoo. Here are a few photos / sketches from the shoot.
And a couple of sketches. At one point the female one posed for me for quite some time. She was either excited about getting her portrait done, or she was terrified that I wanted to eat her.
Over the next week, I made one bad maquette, which will probably not grace the pages of this blog, and one adequate one, that I shot and edited in photoshop to make it look like it was "flying."
The purpose of these is to get a sense of how the shadows fall on the form, and where the cast shadows lie.
Now I thought I would catch this blog up to where I am today- but it's getting a bit long and I'm eager to pick up my sketchbook again on this precious downtime, so I'll pick it up a little later. At the airport yesterday I did a quick sketch of what I want the rider's head to look like. I toned the hair down a bit and gave her a mask that is pulled up over the top of her head. I'm not entirely clear on how this mask is affixed to her head, but I also don't care and don't really have to solve it from this angle. One of the benefits of picture making rather than animation.
-J











